POKEMONCARD

A Pokemon-themed NFT card collection on BNB Chain. Every card has a grade, battle stats, and $PCARD mining power — stake your cards, harvest the token, then challenge other players in 1v1 betting duels in the PVP Arena.

Total supply 6,666 cards Grades SR · SSR · UR Mint 1 FREE · max 4 / wallet Mint for Agentic Wallet owners only Mining up to 10x BNB Chain
Final UR grade style — Arceus, a rotating glowing prismatic border, an animated nebula background like SSR + a sharp silhouette, and a small emblem at the top right
6,666TOTAL CARD SUPPLY
SR·SSR·UR5,000 · 1,333 · 333
0.008 BNBMAX TOTAL PER WALLET (4 PULLS)
10xTOP MINING MULTIPLIER (UR)

Explore the Menus

Every menu opens its own dedicated screen. Tap one menu, and the whole screen switches to that topic only.

Three Active Grades

The old S and SS grades are gone. The collection now has only three grades — the higher the grade, the rarer the card and the bigger its mining multiplier.

Grade SR — 5,000 cards · supply share 75% · mining 1x · 20,000 $PCARD/day Grade SSR — 1,333 cards · supply share 20% · mining 5x · 100,000 $PCARD/day Grade UR — 333 cards · supply share 5% · mining 10x · 200,000 $PCARD/day

MENU · COLLECTION

Card Collection

The ten strongest Pokemon of all time sit in grade UR: an animated prismatic foil border whose colors rotate around the card with traveling light and a pulsing glow, side gems that glow along, the same slowly-moving purple nebula artwork background as grade SSR with a sharp Pokemon silhouette behind the artwork, and a small UR emblem in the top-right corner. Click a card to see its stat details. This screen is a showcase only — there is no Buy button here: purchases happen only through the Marketplace, and only after your wallet is connected.

!Wallet not connected. You are looking at the collection showcase, not your own cards. To buy a card, first connect your BNB wallet with the Connect Wallet button — any wallet works — then open the Marketplace: the Buy buttons there are active for every connected wallet.
All UR cards: MINING 10x · 200,000 $PCARD/day · LV1

SR & SSR Collection

150 card designs from dataset photos: 99 SR designs and 51 SSR designs. Each card's photo, name, and stats follow its dataset entry (dataset grade S shows as SR, grade SS as SSR — grade UR is reserved for the 10 legends above and never uses dataset photos). Click a card to see its stat details.

MENU · GRADE SYSTEM

Grade System

Only three grades are active in the collection: SR, SSR, and UR. The higher the grade, the rarer the card and the bigger its mining multiplier.

SR
5,000 cards · 75% · mining 1x · 20,000 $PCARD/day
SSR
1,333 cards · 20% · mining 5x · 100,000 $PCARD/day
UR
333 cards · 5% · mining 10x · 200,000 $PCARD/day

The collection's total supply is 6,666 cards and will never be increased: SR 5,000 cards (75%) as the most common grade, SSR 1,333 cards (20%) in the middle, and UR only 333 cards (5%) — the rarest and most hunted. While supply is still full, these supply percentages are also the gacha odds in the Mint menu; after that, the odds follow the remaining supply and are shown live in the Mint menu. Tiered pricing applies — pull 1 free, pulls 2–3 @ 0.0025 BNB, pull 4 @ 0.003 BNB, max 4 pulls per wallet (max total 0.008 BNB).

Design count: 160 total — SR 99 designs · SSR 51 designs · UR 10 designs. The 150 dataset photos only ever become SR or SSR, never UR. Grade UR is reserved for 10 legends only: Arceus, Dialga, Giratina, Palkia, Rayquaza, Groudon, Kyogre, Eternatus, Mew, and Gengar — outside those ten names, there is no UR card. All mining rates on this screen are at LV1.

Frame Concept per Grade

Frames get more luxurious as the grade rises, so a card's rarity reads straight from its frame alone.

EXAMPLE CARDS — ONE PER GRADE, SHOWN AS DESIGN SAMPLES ONLY · THESE ARE NOT CARDS YOU OWN
SR
Pikachu dataset photo✦✦✦✦

Pikachu

SPECIAL RARE

ATK
63
DEF
71
HP
542
SPEED
43
MINING
1x · 20,000 $PCARD/day · LV1
SR — Special RareA platinum crystal frame shimmering ice-blue, diamond gems at all four corners, and a sweep of light across the card. Mining 1x · 20,000 $PCARD/day (LV1).
SSR
Gyarados dataset photo✦✦✦✦

Gyarados

SUPER SPECIAL RARE

ATK
81
DEF
90
HP
870
SPEED
78
MINING
5x · 100,000 $PCARD/day · LV1
SSR — Super Special RareA royal gold–purple double frame with wing ornaments, a crown gem at the top center, gold gems at the corners, and a glowing purple nebula. Mining 5x · 100,000 $PCARD/day (LV1).
UR — Ultra RareAn animated prismatic foil border that rotates with a pulsing glow + glowing side gems + a moving purple nebula background like SSR + a sharp silhouette behind the artwork + a small emblem at the top right. Mining 10x · 200,000 $PCARD/day (LV1). UR is only for the 10 legends: Arceus, Dialga, Giratina, Palkia, Rayquaza, Groudon, Kyogre, Eternatus, Mew, Gengar.
SR: 5,000 cards · supply 75% · ATK/DEF stats 50–75 · mining 1x · 20,000 $PCARD/day SSR: 1,333 cards · supply 20% · ATK/DEF stats 76–90 · mining 5x · 100,000 $PCARD/day UR: 333 cards · supply 5% · ATK/DEF stats 91–99 · mining 10x · 200,000 $PCARD/day

Published exception — five SSR cards carry UR-level stats. Five SSR cards hold stats at UR level because their dataset entries do: Golem (ATK 98 · DEF 98 · HP 922 · SPEED 93), Rapidash (93 · 98 · 975 · 88), Slowbro (94 · 98 · 996 · 92), Mr. Mime (98 · 97 · 911 · 93), and Eevee (98 · 91 · 912 · 97) — above the published SSR band (ATK/DEF 76–90 · HP 751–900 · SPEED 71–85). They remain SSR in every other way: mining 5x (100,000 $PCARD/day at LV1) and the SSR supply cap — only their battle stats sit at UR level.

MENU · PVP ARENA

PVP Arena

This screen is arena-only. This is where 1v1 betting duels happen: bring your best card, pick your betting currency — BNB or $PCARD — and the winner takes the pot minus a 5% fee.

!Wallet not connected — you cannot enter a duel yet. Entering a duel room requires a connected wallet (any BNB wallet works) and one card from My Collection. While no wallet is connected, no duel entry button is active on this screen; everything below explains how the arena works.

How Duels Work

1

Pick a Card

Choose one card from your collection. Its ATK, DEF, HP, and SPEED combination defines how it fights in the arena.

2

Place Your Bet

Pick one of two options: a BNB bet or a $PCARD bet. Both players must use the same currency at the same amount — the total becomes the duel pot (the winner receives the pot minus a 5% fee).

3

1v1 Duel

The two cards' stats clash. The winner takes the total pot minus a 5% fee, and the fee is split in two: 2.5% to the Floor Vault and 2.5% to the Buyback Vault — so every duel helps defend the collection floor and fuel the buyback.

Two Betting Options

You are free to choose the betting currency for each duel. Both use the same internal contract escrow — bets are held by the contract until the duel ends, then paid out to the winner.

Option 1 — BNB Bets

Send BNB to the arena contract as your bet. The pot accumulates in BNB and the winner receives the total pot minus a 5% fee in BNB — the fee is split 2.5% to the Floor Vault and 2.5% to the Buyback Vault.

BNB bets play in tiered rooms based on pot size — from Casual to Whale (see the rooms below). Best for players who want to bet with a market value that is clear from the start.

Option 2 — $PCARD Bets

Approve exactly enough $PCARD (the precise amount per bet, never unlimited) to the arena contract. The pot accumulates in $PCARD and the winner receives the pot minus a 5% fee in $PCARD.

No DEX liquidity needed: token bets run through the contract's internal escrow, with no swap and no market price. That is why, on this screen, token pots are shown in $PCARD nominal only, with no conversion to BNB — the token stays valid for betting (like chips inside the system) even before a liquidity pool exists.

Mining rewards can be bet right away, so $PCARD has utility from day one without waiting for a listing.

BNB Duel Rooms

BNB bets play in tiered rooms — each room fixes the pot per player, so you always know exactly what is at stake before the duel starts. Both players enter with the same pot; the total pot is twice the room pot.

Casual Room
For warm-ups and testing new cards · total pot 0.002 BNB
POT 0.001 BNB
Pro Room
The main room for most players · total pot 0.01 BNB
POT 0.005 BNB
High Roller Room
For confident players with their ace cards · total pot 0.02 BNB
POT 0.01 BNB
Whale Room
The biggest bets in the arena · total pot 0.1 BNB
POT 0.05 BNB
Payout Split
The winner takes the total pot minus a 5% fee. The fee is split: 2.5% to the Floor Vault (sweeps the collection floor) + 2.5% to the Buyback Vault (buyback fuel for $PCARD)
FEE 5% · 2.5% + 2.5%

Cost per Duel

Transparent from the start: joining a duel costs only two things — the room pot you choose, plus small network gas. There are no other hidden charges.

Player Cost Breakdown

Bet pot — matches the room you pick: 0.001 / 0.005 / 0.01 / 0.05 BNB. This pot is what is at stake: it comes back multiplied (minus fee) if you win, and is gone if you lose.

Transaction gas — around 0.00001–0.00003 BNB per transaction on BNB Chain, paid to the network, not the project. A duel involves escrow and settlement transactions, so keep gas ready for a few small transactions.

Beyond that there are no other deductions: the 5% fee is taken only from the total pot when the duel ends, never from your balance.

Worked Example — Pro Duel

Bet per player
Pro Room, pot per player
0.005 BNB
Total pot
0.005 + 0.005 from two players
0.01 BNB
5% fee
0.00025 to the Floor Vault + 0.00025 to the Buyback Vault
0.0005 BNB
Winner receives
Total pot 0.01 BNB minus the 5% fee
0.0095 BNB
Loser
Loses the pot they staked (gas excluded)
−0.005 BNB

Weekly Tournament

Every week the arena runs a bracket tournament: pay the 0.01 BNB entry ticket, fight through to the final, and take the prize.

The prize is doubled up: the pool of entry tickets from all participants plus a top-up from the PVP allocation (400 billion $PCARD · 40% of supply) — so the tournament prize pool is always bigger than the ticket money alone, even from the very first week.

Champions also pocket league points and rakeback from their duel activity that week, all paid from the same PVP allocation.

Cosmetics Shop

Make your card stand out with cosmetic items paid in BNB: alternate frames, sparkle effects, arena backgrounds, and victory animations.

Alternate Frames
Extra frame styles beyond the grade frame
FROM 0.001 BNB
Effects & Animations
Sparkles, particles, and win animations
FROM 0.002 BNB

Purely cosmetic — no pay-to-win: shop items add no ATK, DEF, HP, SPEED, or mining multiplier at all. What wins in the arena is still the card with the best stats and strategy, not the biggest wallet.

Every figure on this screen is still a design: the contracts are live on BSC mainnet, so rooms, tournaments, and the shop process BNB through them — while no wallet is connected, no real transaction is executed on this screen.

What Each Stat Does

ATK — attack power; the higher it is, the faster the opponent's HP drains.

DEF — defense; reduces damage taken from the opponent's attacks.

HP — the card's life; a card falls when its HP runs out.

SPEED — speed; decides who attacks first and the chance to dodge.

Grade speaks too: UR cards carry legend stats, but the right SSR stat combination can still cause trouble.

Gengar · URVSRayquaza · UR

A stat comparison of two UR cards before the duel begins. The numbers follow the cards' real stats in the Collection menu.

MENU · MINING

Mining $PCARD

This screen is mining-only. Stake your cards and let them work mining the $PCARD token — the multiplier follows the card's grade. Mining runs through one single 2-month (60-day) emission program for all grades, with no seasons, and a total budget of 18 billion $PCARD. After the 60 days end, rewards do not stop: they continue from the buyback, whose funds are collected from fees from day one.

!Wallet not connected — no card can be staked or claimed yet. Mining stakes and claims read cards from the connected wallet — any BNB wallet works, as long as it holds cards. While disconnected, this screen only explains rates — none of your mining balance is shown or claimable.

Multiplier per Grade

SR
mining 1x · 20,000 $PCARD/day
SSR
mining 5x · 100,000 $PCARD/day
UR
mining 10x · 200,000 $PCARD/day

The rate per staked card at LV1: SR 20,000 $PCARD/day (1x), SSR 100,000 $PCARD/day (5x), UR 200,000 $PCARD/day (10x) — paid from the 2-month emission program of 18 billion $PCARD. If all 6,666 cards were staked at once, total emission caps at 299,900,000 $PCARD/day and the 18-billion budget runs out in 60 days. One UR card mines as fast as 10 SR cards; that is why UR is the most hunted: rare, strong in the arena, and the fastest miner. A card that is not staked earns nothing.

Training Level

Mining earnings are paid in $PCARD per day. The base rate — LV1, before any training — is SR 20,000 · SSR 100,000 · UR 200,000 $PCARD/day, the base rate shown on the cards, in the Grade System, and across this site. Training in the Booster Shop then raises the rate by +5% of the base per training step, following the table below: LV2 = 21,000 / 105,000 / 210,000, up to LV11 = 30,000 / 150,000 / 300,000 $PCARD/day.

$PCARD/DAY PER STAKED CARD

Read the table by level: LV1 is the base rate before training — SR 20,000 · SSR 100,000 · UR 200,000 $PCARD/day. LV2 and above are the rates after that many training steps. The table below shows the $PCARD/day rate for each level.

$PCARD/DAY
TRAINING LEVELSR (1x)SSR (5x)UR (10x)

How the scale works: rate = base × (1 + 5% × training steps). Each training step adds +1,000 $PCARD/day for SR, +5,000 $PCARD/day for SSR, and +10,000 $PCARD/day for UR — per staked card, per day. Training in the Booster Shop is how you push your mining rate up, capped at LV11.

The 2-Month Emission Program

There is no season system. Mining runs through one single emission program for 2 months (60 days) for all grades at once, with a budget locked in from the start.

Program Budget: 18 Billion $PCARD · 60 Days

The program budget of 18 billion $PCARD is taken from the total Mining allocation of 200 billion $PCARD (20% of the 1 trillion supply). The remaining 182 billion $PCARD of the allocation is reserved for the program's continuation — at the maximum rate of 299,900,000 $PCARD/day, the whole mining allocation gives a runway of about 1.8 years, instead of being opened all at once.

Duration: 60 calendar days (2 months) from when mining opens, the same for every grade. Rates stay fixed while the program runs: SR 20,000 $PCARD/day, SSR 100,000 $PCARD/day, UR 200,000 $PCARD/day — all at LV1.

SR Budget
5,000 cards × 20,000 $PCARD/day × 60 days
6 BILLION $PCARD
SSR Budget
1,333 cards × 100,000 $PCARD/day × 60 days
8 BILLION $PCARD
UR Budget
333 cards × 200,000 $PCARD/day × 60 days
4 BILLION $PCARD
Total Program Budget
6 billion + 8 billion + 4 billion — runs out in 60 days if every card is staked
18 BILLION $PCARD

What happens after 60 days? The emission program ends, but mining does not stop: rewards continue, paid from buyback proceeds (see the buyback progress design below). If not every card is staked, the unused budget stays in the pool and extends the reward payment period.

The contracts are live on BSC mainnet, so real mining runs through them — while no wallet is connected and no card is staked, there are no real transactions or rewards on this screen.

Buyback Progress

The designed buyback mechanism that keeps mining rewards running after the 2-month emission program ends — not a promise of returns, but the scheme the live contracts run.

How the Buyback Works

1 · Funds collect from day one. The marketplace fee is 2.5% of the sale price, deducted from the seller's proceeds and split three ways: 1% to the Floor Vault, 1% to the Buyback Vault, and 0.5% to the Reward Pool. The buyback share of the PVP duel fee — 2.5% of the BNB pot (total duel fee 5%, half of it to the Floor Vault) — also flows into the Buyback Vault while the emission program runs, so the funds are ready before day 60.

2 · Buyback per cycle. Every 7 days — or sooner if the vault balance reaches 1 BNB — the BNB in the vault is used to buy $PCARD on the market. The bought-back tokens go 100% into the Mining Reward Pool, never to a team wallet.

3 · Rewards continue from the buyback. From day 61, staking rewards are paid from that buyback pool. One 30-day cycle targets covering the full emission need of ±9 billion $PCARD (299,900,000/day × 30 days if every card is staked). If one cycle's buyback lands below target, that period's rewards are shared proportionally from the available pool — no new tokens are minted.

25% Milestone
Cumulative buyback per cycle reaches 2.25 billion $PCARD
STAGE 1
50% Milestone
Cumulative buyback per cycle reaches 4.5 billion $PCARD
STAGE 2
75% Milestone
Cumulative buyback per cycle reaches 6.75 billion $PCARD
STAGE 3
100% Milestone
Full cycle target ±9 billion $PCARD — reward rates fully maintained for a month
CYCLE TARGET

Status: the buyback is still a design on this page — the contracts are live on BSC mainnet, and its real progress (vault balance, amount bought back, and milestones reached) only appears after the first cycle runs.

How Mining Works

1

Stake a Card

Pick a card from My Collection and stake it. A staked card cannot be used in duels or sold.

2

Harvest Tokens

$PCARD accumulates per second at your card's grade rate: SR 20,000 $PCARD/day, SSR 100,000 $PCARD/day, UR 200,000 $PCARD/day — all at LV1. For the first 60 days rewards are paid from the 18 billion $PCARD emission program budget; after that, rewards continue from the buyback pool funded by market and PVP fees.

3

Claim Anytime

Claim your mining rewards to your wallet, or let them accumulate longer for a bigger harvest.

MENU · MINT

Mint POKEMONCARD

Mint your cards through the gacha system with tiered pricing: pull 1 is FREE, pulls 2 and 3 @ 0.0025 BNB, pull 4 @ 0.003 BNB — maximum 4 pulls per wallet (max total 0.008 BNB per wallet). Grades and stats are drawn transparently from the remaining supply — the odds follow the remaining supply and are shown live in the panel below. Total collection supply 6,666 cards: SR 5,000, SSR 1,333, UR 333. If a grade sells out, its odds shift to the grades still remaining.

CONTRACT LIVE ON BSC MAINNET · MINT REQUIRES AN AGENTIC WALLET
UR grade — the rarest pull in the gacha: only 333 of 6,666 cards

Mint Panel

STATUS: LOCKED — AGENTIC WALLET REQUIRED

TOTAL MINTED · SUPPLY COUNTER

1 / 6,666

1 / 6,666 cards minted (SR 1 · SSR 0 · UR 0) — 6,665 cards remaining.

PRICE LADDER — PER PULL

Pull 1FREE
Pulls 2 & 30.0025 BNB / pull
Pull 40.003 BNB
Max per wallet4 pulls · max total 0.008 BNB
Total supply6,666 cards — never increased

ODDS & REMAINING SUPPLY

SR — Special RareOdds 75% · 4,999 of 5,000 left
SSR — Super Special RareOdds 20% · 1,333 of 1,333 left
UR — Ultra RareOdds 5% · 333 of 333 left

Odds follow the remaining supply — the percentages above are computed live from the cards still left: if a grade sells out, its odds shift to the grades still remaining — for example if UR sells out, SSR and SR odds rise in proportion to their remaining supply. SR and SSR draws return dataset cards with their dataset stats: SR ATK/DEF 50–75 · HP 500–750 · SPEED 40–70 · mining 1x (20,000 $PCARD/day); SSR ATK/DEF 76–90 · HP 751–900 · SPEED 71–85 · mining 5x (100,000 $PCARD/day) — except the five published SSR exceptions listed in the Grade System. UR draws return one of the 10 legends with fixed stats — exactly the showcase stats of that legend · mining 10x (200,000 $PCARD/day). All mining rates are at LV1.

PULLS 1 Total: FREE
!Gas, upfront: every paid pull also pays BNB Chain network gas of about 0.00001–0.00003 BNB per transaction — paid to the network, not the project. The free pull only pays gas. Make sure your Agentic Wallet holds enough BNB for the paid pulls plus gas before you start.

MINT FLOW & TRANSACTION STATUS

1
Connect WalletStatus: waiting — no wallet connected. Any BNB wallet can connect to this site, but minting requires an Agentic Wallet (see the eligibility check below).
2
Confirm in your walletAfter you press Mint, your wallet asks you to confirm the transaction — check the pull count, the total BNB, and the gas before approving.
3
Minting — waiting / confirmingThe transaction waits for network confirmation (waiting → confirming). Do not close the page until it succeeds.
4
Success — card revealOn success your card is revealed here and lands in My Collection, ready to stake for mining or take into a duel.
?

REVEAL PLACEHOLDER — your minted card appears here after a successful mint. The contract is live on BSC mainnet, but until a mint succeeds, the reveal stays a mystery silhouette.

The Mint button above is locked — it does not spin any gacha while no Agentic Wallet is connected: what opens is the “Mint is for Agentic Wallet only” prompt with the mint flow and a connect/switch wallet button. If the connected wallet is a regular wallet (not an Agentic Wallet), mint stays locked with the same prompt — regular wallets can only buy on the Marketplace. The collection contract is live on BSC mainnet — once an Agentic Wallet is connected, this panel becomes the real mint flow: pick your pull count, check the total, then confirm.

Eligibility Check — Mint Is for Agentic Wallet Only

Connect Wallet on this site is open: any BNB wallet may connect and may buy NFTs on the Marketplace. But mint is for Agentic Wallet only — another connected wallet is still not eligible to mint, even with a sufficient balance. Follow the mint flow below:

  • 1Connect your wallet.Press the Connect Wallet button at the top right. Any BNB wallet can connect to this site — that connection is also what unlocks the Buy buttons, Mining, claims, and the PVP Arena.
  • 2Pass the eligibility check — an Agentic Wallet is required to mint.The site checks the type of the connected wallet. Only an Agentic Wallet passes the mint eligibility check. If the connected wallet is not an Agentic Wallet, the mint button stays locked and the prompt below is what you see.
  • 3Choose your gacha pull count.Price ladder per pull: pull 1 FREE, pulls 2 and 3 @ 0.0025 BNB, pull 4 @ 0.003 BNB — maximum 4 pulls per wallet (max total 0.008 BNB) plus small gas. Keep enough BNB ready in your Agentic Wallet.
  • 4Confirm the mint.Check the summary — pull count, total BNB, and the grade odds (live in the panel above — they follow the remaining supply) — then confirm the transaction in your Agentic Wallet. Minted cards go straight into My Collection and can be staked for mining or taken into duels.
Mint status: LOCKED. Mint is for Agentic Wallet only — your wallet is not connected, or the connected wallet is not an Agentic Wallet.

A connected regular wallet can still buy NFTs on the Marketplace, stake/mine, claim, and duel in PVP with the cards it owns — the only thing locked to Agentic Wallet is mint. Don't have an Agentic Wallet yet? Create one first, connect or switch to it, and the mint flow above opens fully. The same prompt appears every time you try to mint without a connected Agentic Wallet.

Why tiered pricing and a max of 4 per wallet? The first pull is free so new players can join with no capital. Rising prices on later pulls and the 4-per-wallet cap prevent three things: (1) mass farming — one person cannot harvest large numbers of free/cheap cards through many cheap pulls; (2) whale sweeps — the 6,666 supply spreads across at least ±1,667 different wallets, so distribution stays even and the floor is not controlled by a handful of wallets; (3) mint-and-dump — the more pulls, the higher the average cost, making mass minting just to sell cheap and pressure the floor less attractive. The tiers do not fully stop multi-wallet use, but they raise the cost and effort of abusing it.

MENU · $PCARD UTILITY

$PCARD Utility

One screen for everywhere the $PCARD token actually works inside POKEMONCARD: duel pots, mining yield, shop spending, and the fee flows that refill the vaults — plus the mission and Pokedex rewards paid from its allocation. Every figure below comes from the designs on the other screens; nothing here adds new numbers.

PVP Duel Pots — BNB + $PCARD

Duels in the PVP Arena can be bet in BNB or $PCARD. BNB bets play in tiered rooms — Casual 0.001, Pro 0.005, High Roller 0.01, Whale 0.05 BNB per player — while $PCARD pots run through the contract's internal escrow, so the token works as duel chips with no DEX liquidity needed.

The winner takes the total pot minus a 5% fee, split 2.5% to the Floor Vault and 2.5% to the Buyback Vault. On top of the pots, the PVP allocation (40%) funds tournament prize pools, league rewards, and rakeback.

Mining / Staking Yield

Staked cards mine $PCARD every day at their grade rate: SR 20,000 $PCARD/day (1x), SSR 100,000 $PCARD/day (5x), UR 200,000 $PCARD/day (10x) — rates at LV1 that rise with training level.

The first 60 days are paid from the 18 billion $PCARD emission program (SR 6B · SSR 8B · UR 4B) inside the Mining allocation (20%); after that, rewards continue from buyback proceeds.

Booster Shop Spending

The Booster Shop is priced in $PCARD only, plus a 0.0003 BNB economy fee per purchase and network gas: Battle Potions 500,000 $PCARD (+10% to one stat for 1 duel, max 1 per duel), Runes 100,000–500,000 $PCARD (permanent stat bonuses, slots by grade: SR 1 · SSR 2 · UR 3), and Training from LV1 to LV11 (+1% to all stats per training step, $PCARD cost doubling from 100,000 up to a 102,300,000 $PCARD total, plus a rising BNB fee of 0.0003 × training step).

Every $PCARD spent in the shop is split 50% burned / 50% to treasury — the shop is the token's main sink outside the arena, and its hard caps keep PVP free of pay-to-win.

Marketplace Fees → Floor Vault, Buyback Vault & Reward Pool

Every sale pays one 2.5% marketplace fee, charged on the sale price and deducted from the seller's proceeds, split 1% to the Floor Vault, 1% to the Buyback Vault, and 0.5% to the Reward Pool. The Buyback Vault's share — together with the buyback share of duel fees — collects from day one. Every 7 days — or once the vault reaches 1 BNB — the BNB buys $PCARD on the market, and 100% of the bought-back tokens go into the Mining Reward Pool to fund post-program rewards.

The Floor Vault collects its 1% share of the marketplace fee and its 2.5% share of duel fees, then uses them to sweep the cheapest listings — keeping the collection's floor price alive.

Weekly Tournament Tickets

Entering the weekly arena bracket costs a 0.01 BNB ticket. The prize pool is the collected tickets plus a top-up from the PVP allocation (400 billion $PCARD · 40%), so prizes exceed the ticket money from the first week on — and champions also earn league points and rakeback from the same allocation.

Cosmetics Shop

Cosmetic items are paid in BNB: alternate frames from 0.001 BNB, effects & animations from 0.002 BNB. Purely visual — cosmetics add no stats and no mining multiplier, so the arena never turns pay-to-win.

Daily Mission & Pokedex Rewards

Daily Missions pay up to 290,000 $PCARD per day across eight missions that reset at 00:00 (UTC+7), plus a 500,000 $PCARD bonus for a 7-day streak. Pokedex completion pays one-time rewards of up to 500,000,000 $PCARD per player: 50,000 per new design (160 designs = 8,000,000), 10,000,000 per completed set (5 sets = 50,000,000), count milestones up to 90,000,000, 100,000,000 for all 10 UR legends, and a 252,000,000 grand prize for a full 160/160.

Both are paid from the Missions + Pokedex + Airdrop allocation (10%) — never from the mining pool, so missions never eat into anyone's staking share.

Allocation Recap

Where the fixed 1 trillion $PCARD supply works. 90% of supply serves players and the ecosystem; the team holds only 2% under 12-month linear vesting.

PVP 40%
400 billion · tournaments, league & rakeback
MINING 20%
200 billion · staking rewards
DEX 15%
150 billion · DEX liquidity pool
MISSIONS + POKEDEX + AIRDROP 10%
100 billion · missions, Pokedex & airdrop
TREASURY 8%
80 billion · development
RESERVE 5%
50 billion · future rewards
TEAM 2%
20 billion · 12-month linear vesting

The total is exactly 100% of the 1 trillion $PCARD supply. Full tokenomics — including the emission program and buyback design — live in the $PCARD menu; duel and room details live in the PVP Arena menu.

MENU · REWARD POOL

Reward Pool

This screen is pool-only. The pool runs on BSC mainnet and grows from its 0.5% share of the 2.5% marketplace fee (charged on the sale price and deducted from the seller's proceeds) — and indirectly from PVP Arena duels, via buyback: duel fees fund the Buyback Vault, and bought-back $PCARD flows back as rewards (the pool takes no direct share of duel fees). Every card holder is entitled to their share and can claim anytime.

POOL BALANCES READ LIVE FROM BSC MAINNET · GAMEARENA + $PCARD CONTRACTS

Live Vault Balances

Read directly from the GameArena and $PCARD token contracts on BSC mainnet, refreshed every 1 second while this page is open.

Floor Vault · BNB0 BNB
Buyback Vault · BNB0 BNB
Reward Pool Fee Vault · BNB0 BNB
Reward Pool Balance · $PCARD0 $PCARD
Floor Vault · $PCARD0 $PCARD
Buyback Vault · $PCARD0 $PCARD

By design, the pool grows automatically with every marketplace transaction, and indirectly with every PVP Arena duel — duel fees fund the buyback that refills the reward pools.

Your Share

Your share is calculated from the number and grades of cards you hold — UR cards carry the biggest weight.

!Wallet not connected — your share is empty. Without a connected wallet, the site does not know which cards you hold, so no pool share is shown as yours and no claim can be made.
Ready to claim—
Already claimed by you—

First connect your wallet with the Connect Wallet button — any BNB wallet works. Once connected, your share is read from the cards you hold and this button becomes the claim button. Claiming a Pool Reward costs a flat 0.0002 BNB claim fee plus network gas — Pool Reward claims only; mining (staking) claims cost gas only, with no 0.0002 BNB fee.

What Fills the Pool

Marketplace fees — the pool receives 0.5% of every sale price: its share of the single 2.5% marketplace fee (1% Floor Vault · 1% Buyback Vault · 0.5% Reward Pool), deducted from the seller's proceeds.

Buyback — funded by PVP & marketplace fees — the pool takes no direct share of duel fees: the 5% duel fee splits in full into Floor Vault 2.5% + Buyback Vault 2.5%. The Buyback Vault — funded by that 2.5% PVP share plus the 1% buyback share of the marketplace fee — buys back $PCARD, and the bought-back tokens flow into the reward pools, so PVP fills this pool indirectly, through the buyback.

Shared with card holders — the pool is not for hoarding: everything in it belongs to card holders, split by the grade weight of the cards they hold.

Claim fee — claiming a Pool Reward costs a flat 0.0002 BNB claim fee plus network gas. This fee applies to Pool Reward claims only: mining (staking) claims cost gas only, with no 0.0002 BNB fee.

Recent Claims

Card holders' claim history will appear here.

—

No Data Yet

No data yet. No claims are recorded yet; the contracts are live on BSC mainnet, and real claim history from card holders will appear here once claims happen.

MENU · MARKETPLACE

Marketplace

This is where players sell cards to each other, with grade and price set by each seller. The listings below are read live from the GameArena contract on BSC mainnet and refresh automatically while this page is open. Buying requires a connected wallet — any wallet works. Every sale pays a 2.5% marketplace fee on the sale price, deducted from the seller's proceeds and split 1% to the Floor Vault (which sweeps the cheapest listings), 1% to the Buyback Vault, and 0.5% to the Reward Pool.

LISTINGS READ LIVE FROM THE GAMEARENA CONTRACT · BSC MAINNET
!Listings are live on-chain. The list below is read directly from the GameArena contract on BSC mainnet. Buying requires a connected BNB wallet — any wallet works (MetaMask, Trust Wallet, Agentic Wallet, and others). While no wallet is connected, every Buy button stays locked behind the Connect Wallet prompt.
$PCARD token icon

Floor Vault

The Floor Vault receives 1% of every marketplace sale price — its share of the 2.5% marketplace fee — plus its 2.5% share of PVP duel fees, and uses them to sweep the cheapest listings, keeping the collection's floor price alive.

How to Buy & Sell

Buy — connect your BNB wallet (any wallet works) with the Connect Wallet button at the top right, pick a card from the list, check its grade and stats, then press Buy and complete the purchase in BNB at the listing price.

Sell — list your card from My Collection, set a price, and the card appears in this list until it sells or you cancel it.

The list above is read live from the marketplace contract on BSC mainnet and refreshes automatically while this page is open. Its Buy buttons work only with a connected wallet.

MENU · MY COLLECTION

My Collection

Every card you own in one place, ready to pick for staking in Mining or fighting in the PVP Arena. This screen's contents are read from the connected wallet.

0

No Data Yet

Not a single card shows here because your wallet is not connected yet. The site cannot display your cards without reading your wallet — so this screen is deliberately emptied rather than showing sample cards as if they were yours.

Once a wallet is connected (any BNB wallet works), your minted and purchased cards appear here and can be picked right away for Mining or the PVP Arena.

MENU · LEADERBOARD

Arena Leaderboard

The PVP Arena trainer leaderboard, ranked by the most duel wins. The more you win, the higher you climb.

—

No Data Yet

No data yet. The contracts are live on BSC mainnet, and trainer rankings will fill automatically from real PVP Arena duel results. Until real duels happen, no trainer names, win ratios, or win counts are displayed here.

Rankings are calculated from PVP Arena duels. Winning against a higher-grade card earns more ranking points.

MENU · TOKEN

$PCARD

The POKEMONCARD collection's utility token on BNB Chain — the currency that drives mining, the arena, and the marketplace. 90% of supply for players and the ecosystem, the team only 2%. The biggest slices flow back to players: PVP 40% for tournament prizes, league rewards, and rakeback, then Mining 20% for stakers.

$PCARD token icon

$PCARD

BNB Chain · POKEMONCARD collection utility token

Token Utility

Mining rewards — staked cards mine $PCARD; the multiplier follows grade: SR 1x (20,000 $PCARD/day at LV1), SSR 5x (100,000 $PCARD/day), UR 10x (200,000 $PCARD/day).

PVP bets — PVP Arena duel pots can be staked in BNB or $PCARD; token pots are paid out in $PCARD through the contract's internal escrow, with no DEX liquidity needed.

Floor Vault — its 1% share of the marketplace fee and its share of PVP betting fees flow into the Floor Vault to sweep the cheapest listings.

Booster Shop — potions, runes, and training are paid in $PCARD; what is spent is split 50% burned and 50% to treasury, making the shop the main token sink outside the arena.

Token Allocation — 90% for Players

90% of supply for players and the ecosystem, the team only 2%. The arena is king: 40% of supply is reserved for PVP — tournament prize pools, league rewards, and rakeback for the fighters. The betting pots themselves still come 100% from players; this allocation is purely extra prizes on top of the pots, so duels always have something extra to fight over.

PVP 40%
400 billion · tournaments, league & rakeback
MINING 20%
200 billion · staking rewards
LIQUIDITY 15%
150 billion · DEX pool
MISSIONS & AIRDROP 10%
100 billion · missions, Pokedex & airdrop
TREASURY 8%
80 billion · development
RESERVE 5%
50 billion · future rewards
TEAM 2%
20 billion · 12-month linear vesting

The total is exactly 100% of the 1 trillion $PCARD supply. The team holds only 2%, and even that is locked in 12-month linear vesting — it cannot be withdrawn all at once. The rest works for players: PVP prizes, mining, missions, liquidity, and a reserve for future rewards.

Collection Numbers at a Glance

Total $PCARD token supply
Fixed supply, never minted again after deployment
1 TRILLION $PCARD
PVP allocation
The largest slice of supply: tournament prize pools, league rewards, and rakeback. Betting pots still come from players — this allocation is extra prizes on top of the pots
400 BILLION · 40%
Mining allocation
The total mining allocation. The 2-month emission program uses 18 billion of it, the remaining 182 billion is reserved for continuation — a runway of about 1.8 years at the maximum rate
200 BILLION · 20%
Mining Emission Program — 2 Months
One program, no seasons · Duration 60 calendar days from when mining opens · Rates: SR 20,000/day · SSR 100,000/day · UR 200,000/day · Budget per grade: SR 6 billion · SSR 8 billion · UR 4 billion. After 60 days, rewards continue from buyback proceeds
18 BILLION · 60 DAYS
Buyback — Reward Continuation
Design: the marketplace fee is 2.5% of the sale price, deducted from the seller's proceeds and split 1% to the Floor Vault + 1% to the Buyback Vault + 0.5% to the Reward Pool; the Buyback Vault's 1% share + the 2.5% buyback share of the PVP fee from BNB pots (total duel fee 5%, half of it to the Floor Vault) enter the Buyback Vault from day one; buybacks execute every 7 days or when the vault reaches 1 BNB, and 100% of bought-back tokens enter the Mining Reward Pool. Target per 30-day cycle ±9 billion $PCARD with 25% · 50% · 75% · 100% milestones. Progress details appear after the first buyback cycle runs — the contracts are live on BSC mainnet
DESIGN
DEX Liquidity allocation
Capital for the $PCARD liquidity pool on a DEX so the token can trade with healthy slippage
150 BILLION · 15%
Daily Missions + Pokedex + Airdrop allocation
Daily activity rewards, Pokedex milestones, and community airdrops
100 BILLION · 10%
Treasury & Development allocation
Feature development, operations, and project security
80 BILLION · 8%
Reserve Fund & Future Rewards
A reserve for the next reward programs, special events, and unexpected needs — never opened without an announcement
50 BILLION · 5%
Team allocation
The smallest slice of all allocations — 12-month linear vesting, released gradually each month, never all at the start
20 BILLION · 2%
Daily Mission & Pokedex rewards
Paid from the Daily Missions + Pokedex + Airdrop allocation above — not from the mining pool. Daily Missions pay up to 290,000 $PCARD/day per player + a 500,000 bonus for a 7-day streak; Pokedex pays one-time rewards of up to 500,000,000 $PCARD per player for collectors who complete all 160 designs
FROM THE MISSIONS & AIRDROP ALLOCATION
Total NFT supply
SR 5,000 (75%) · SSR 1,333 (20%) · UR 333 (5%)
6,666 CARDS
Gacha mint
Tiered pricing: pull 1 free, pulls 2–3 @ 0.0025 BNB, pull 4 @ 0.003 BNB; odds follow the remaining supply
MAX 0.008 BNB / WALLET
Mint limit per wallet
Applies to the total gacha pulls per wallet
MAX 4 PULLS
Buying NFTs
The Marketplace accepts BNB through a connected wallet — any BNB wallet may buy, and Buy buttons are locked only while no wallet is connected. NFT minting is for Agentic Wallet owners only
CONNECT WALLET

MENU · CONTRACTS

Contract Info

The four POKEMONCARD contracts are live on BSC mainnet. Their official addresses are listed on this screen — the same addresses for everyone, all owned by one owner wallet. Do not trust addresses from any other source.

Collection Parameters
Total supply 6,666 cards — SR 5,000 (75%) · SSR 1,333 (20%) · UR 333 (5%) · $PCARD token 1 trillion
FIXED SUPPLY
Gacha Mint Parameters
Pull 1 free · pulls 2–3 @ 0.0025 BNB · pull 4 @ 0.003 BNB · max 4 pulls per wallet (max total 0.008 BNB) · odds follow the remaining supply (shown live in the Mint menu)
GACHA
Mint Eligibility Requirement — Agentic Wallet
NFT minting is open only to Agentic Wallet owners. The mint contract only accepts mints from a connected Agentic Wallet; other wallets are not eligible, and the 4-pull limit counts per Agentic Wallet. Without a connected Agentic Wallet, the mint button is locked and the site shows the eligibility prompt
AGENTIC WALLET REQUIRED
Actions That Need a Connected Wallet
Connect Wallet is open: any BNB wallet may connect. Buying on the Marketplace, claiming Reward Pool & mining rewards, staking cards, and PVP Arena duels read ownership from the connected wallet — all open to regular wallets holding cards. Only minting is Agentic Wallet only. While no wallet is connected, My Collection is empty and no Buy / Mint / Claim button is active
CONNECT WALLET
Reward Pool Claim Fee
Claiming a Reward Pool reward costs a flat 0.0002 BNB claim fee plus network gas. This fee applies to Pool Reward claims only — mining (staking) claims cost gas only, with no 0.0002 BNB fee
0.0002 BNB + GAS
Official X Account
Official project announcements only via X: @PokemonCardBNB
OFFICIAL X
NFT Collection Contract
PokemonCardNFT — POKEMONCARD cards in grades SR · SSR · UR on BNB Chain
0x3Eaa17A1e15813e82a6Ad5d2dE3CbF190C65F8d1
Sourcify: Exact match ✓
LIVE · BSC MAINNET
$PCARD Token Contract
PokemonCardToken — Mining and PVP betting token
0x4c1B64c78Be9ed778C26A53FDB591eAC07B94BE9
Sourcify: Exact match ✓
LIVE · BSC MAINNET
PVP Arena & Marketplace Contract
GameArena — one contract with two roles: 1v1 duels and betting pot management, plus card trading, the marketplace, and the floor sweeper
0xA44Cd09D935Be5D6B1b741c6401523e84D0dafbA
Sourcify: Exact match ✓
LIVE · BSC MAINNET
Booster Shop Contract
GameCore — Potions, runes, and training — priced in $PCARD (50% burn · 50% treasury); flat 0.0003 BNB fee for potions & runes, training fee rising 0.0003 × training step (0.0165 BNB total to LV11)
0x3559b20CDf059642aBE51Df4Aa05956C835783D7
Sourcify: Exact match ✓
LIVE · BSC MAINNET
Contract Owner
One owner wallet for all four contracts — NFT · $PCARD Token · GameCore · GameArena
0x080c00e3Aa2E114ccC65DF557C946B08552E8189
OWNER

Always double-check contract addresses on this screen before transacting. The project never announces contract addresses by DM.

MENU · FAQ

Frequently Asked Questions

The things most often asked about POKEMONCARD.

What grades exist in POKEMONCARD?

Only three: SR (Special Rare), SSR (Super Special Rare), and UR (Ultra Rare). The higher the grade, the rarer the card — of the 6,666-card total supply, SR has 5,000 (75%), SSR 1,333 (20%), and UR only 333 (5%). The $PCARD token itself has a fixed supply of 1 trillion.

What is the mint price and the maximum mint per wallet?

Minting is only for owners of a connected Agentic Wallet (see the eligibility question). The mint uses tiered gacha pricing: pull 1 is FREE, pulls 2 and 3 are @ 0.0025 BNB, pull 4 is @ 0.003 BNB — a maximum of 4 pulls per wallet, so the maximum total per wallet is only 0.008 BNB. The grade you receive is drawn following each grade's remaining supply — the live odds are shown in the Mint menu. If a grade sells out, its odds shift to the grades still remaining. The price tiers and the cap of 4 prevent mass farming of cheap cards, supply sweeps by a handful of wallets, and mint-and-dump pressure on the floor price.

Who is eligible to mint POKEMONCARD NFTs?

Only Agentic Wallet owners — for minting only. The mint eligibility requirements: (1) you have an active Agentic Wallet, (2) you connect that Agentic Wallet to this site with the Connect Wallet button, and (3) the wallet holds enough BNB for paid pulls and gas. A regular wallet that is not an Agentic Wallet is not eligible to mint: its Mint button stays locked and shows the “Mint is for Agentic Wallet only” prompt with a connect/switch-to-Agentic-Wallet button. But for buying NFTs on the Marketplace, mining, claiming, and PVP duels, any BNB wallet works — the Agentic Wallet restriction does not apply there.

Why is My Collection empty and the Buy / Mint / Claim buttons locked?

Because your wallet is not connected yet. My Collection, your Reward Pool share, mining stakes, and Pokedex progress are all read from the connected wallet — without a wallet, the site does not know which cards you own, so user-owned views are deliberately emptied and the Buy, Mint, and Claim buttons are replaced by connect-wallet buttons. Connect your wallet — any BNB wallet works — and everything appears and activates according to your real holdings (for the Mint button specifically, it only activates for an Agentic Wallet).

How do I buy an NFT and connect a wallet?

Press the Connect Wallet button at the top right to connect your BNB wallet — any wallet works for buying (MetaMask, Trust Wallet, Agentic Wallet, and others); an Agentic Wallet is only required for minting. Then on the Marketplace press the Buy button on the card you want and pay the displayed listing price. The Collection menu is a showcase for viewing card details — purchases happen only through the Marketplace. While no wallet is connected, Buy buttons are locked; the contracts are live on BSC mainnet, so a real transaction executes once a wallet is connected and a purchase is confirmed.

How does each grade differ?

Beyond rarity, they differ in frame and mining multiplier. SR has a shimmering platinum crystal frame with ice gems at the corners, mining 1x; SSR has a winged royal gold–purple double frame with a crown gem, mining 5x; and UR has an animated prismatic foil border that rotates and glows with a pulsing light, glowing side gems, a continuously moving purple nebula background like SSR, and a sharp silhouette behind its artwork, mining 10x.

How does $PCARD mining work?

Stake cards from the My Collection menu into the Mining menu. Tokens accumulate at your card's grade rate — SR 20,000 $PCARD/day, SSR 100,000 $PCARD/day, UR 200,000 $PCARD/day — and can be claimed anytime. The $PCARD/day rate rises with training level — see the Mining menu for the full rate scale per level. For the first 60 days, rewards are paid from the 2-month emission program budgeted at 18 billion $PCARD (SR 6 billion, SSR 8 billion, UR 4 billion, from the 200 billion total Mining allocation; the remaining 182 billion is reserved for continuation). After 60 days, rewards continue from buyback proceeds. Mining (staking) claims cost network gas only, with no 0.0002 BNB fee — that claim fee applies only to Reward Pool claims. A staked card cannot be dueled or sold.

How long does the mining program run, and what happens after?

There is no season system. Mining runs through one emission program for 2 months (60 calendar days) from when it opens, budgeted at 18 billion $PCARD for all grades (SR 6 billion, SSR 8 billion, UR 4 billion) from the 200 billion total Mining allocation — the remaining 182 billion is reserved for continuation, giving a runway of about 1.8 years at the maximum rate. After 60 days, rewards do not stop: their source continues from the buyback. The marketplace fee is 2.5% of the sale price, deducted from the seller's proceeds and split 1% to the Floor Vault, 1% to the Buyback Vault, and 0.5% to the Reward Pool; the Buyback Vault's share, together with the buyback share of the PVP fee (2.5% of the BNB pot; total duel fee 5%, half of it to the Floor Vault), is collected from day one, then used to buy $PCARD each cycle (7 days, or when the vault reaches 1 BNB); bought-back tokens enter the Mining Reward Pool with a target of ±9 billion $PCARD per 30-day cycle. The contracts are live on BSC mainnet — the buyback's real progress appears after its first cycle runs.

How does the PVP Arena work?

Pick one card, then choose the betting currency: BNB or $PCARD. Both players stake the same amount in the same currency, then the two cards' ATK, DEF, HP, and SPEED stats clash in a 1v1 duel. The winner takes the total pot minus a 5% fee — the fee is split 2.5% to the Floor Vault and 2.5% to the Buyback Vault. BNB bets play in tiered rooms: Casual (0.001 BNB pot), Pro (0.005 BNB), High Roller (0.01 BNB), and Whale (0.05 BNB), plus small gas of about 0.00001–0.00003 BNB per transaction. Pro duel example: total pot 0.01 BNB, the winner receives 0.0095 BNB, the loser loses 0.005 BNB. There is also a weekly tournament with a 0.01 BNB ticket and prizes from tickets plus a PVP allocation top-up, and a BNB-paid cosmetics shop that is purely visual — its items add no stats, so there is no pay-to-win. $PCARD bets run through the contract's internal escrow, so they work even before the token has DEX liquidity — token pots are shown in $PCARD nominal only, with no conversion to BNB.

What are Daily Missions and the Pokedex?

Daily Missions are eight missions that reset daily at 00:00 (UTC+7) — logging in, staking, gacha pulls, mining claims, winning PVP duels, and buying on the Marketplace — with a maximum total reward of 290,000 $PCARD per day, plus a 500,000 $PCARD bonus for a 7-day streak. The Pokedex is an index of 160 card designs (150 dataset — SR 99 · SSR 51, no UR — plus 10 UR legends): designs you do not own show as ??? silhouettes, and completing its milestones pays one-time rewards — up to 500,000,000 $PCARD per player for collectors who complete everything: 50,000 $PCARD per new design (160 designs = 8,000,000), a 10,000,000 bonus per complete set (5 sets = 50,000,000), count milestones up to 90,000,000, 100,000,000 for all 10 legends, and a 252,000,000 grand prize for full 160/160 completion — including a silver frame, a gold frame + Master Collector title, and a prismatic frame + Legend title. All rewards from both features are paid from the Daily Missions + Pokedex + Airdrop allocation (100 billion $PCARD · 10%), not from the mining pool.

How is the $PCARD token allocation split?

From the fixed total supply of 1 trillion $PCARD: PVP 40% (400 billion) for tournament prize pools, league rewards, and rakeback — betting pots themselves still come from players, this allocation is extra prizes on top of the pots; Mining 20% (200 billion) for staking rewards; DEX Liquidity 15% (150 billion); Daily Missions + Pokedex + Airdrop 10% (100 billion); Treasury & development 8% (80 billion); Reserve fund & future rewards 5% (50 billion); and the Team only 2% (20 billion) with 12-month linear vesting. So 90% of supply works for players and the ecosystem, the team just 2%.

What is the Booster Shop, and does it make PVP pay-to-win?

The Booster Shop sells three categories of card boosters. Potions and Runes are paid in $PCARD plus a flat 0.0003 BNB economy fee and gas (about 0.00001–0.00003 BNB) per purchase — total BNB out is about 0.00031–0.00033 BNB per transaction. Training is different: each upgrade pays $PCARD + BNB together, with the BNB fee rising per training step following the formula 0.0003 BNB × training step. A Battle Potion (500,000 $PCARD) grants +10% to one stat for 1 duel only, max 1 potion per duel. Runes (100,000–500,000 $PCARD) grant +2 or +5 to a stat permanently while equipped and can be swapped around, with slots following grade: SR 1 slot, SSR 2 slots, UR 3 slots. Training raises a card from LV1 (base) up to LV11 with a +1% bonus to all stats per training step (maximum +10%); its $PCARD cost doubles each step starting at 100,000 $PCARD (step 10, reaching LV11, = 51,200,000, total to max 102,300,000 $PCARD), and its BNB fee rises from 0.0003 BNB at step 1 to 0.003 BNB at step 10 — total BNB fee to LV11 = 0.0165 BNB, gas excluded. Because every bonus is hard-capped like that, the shop is not pay-to-win: no unlimited booster is sold. Spent $PCARD is split 50% burned and 50% to treasury, while all BNB fees go to the project's economy fund.

What is the Floor Vault?

The Floor Vault collects its 1% share of the marketplace fee — the fee is 2.5% of the sale price, deducted from the seller's proceeds, split 1% Floor Vault · 1% Buyback Vault · 0.5% Reward Pool — plus its 2.5% share of PVP duel fees, then uses them to buy the cheapest card listings. Its purpose is keeping the collection's floor price alive.

Where are the official contracts?

The four POKEMONCARD contracts are live on BSC mainnet, and the collection, token, GameCore, and GameArena contract addresses are listed in the Contracts menu — GameArena covers both the arena and the marketplace. Treat every other circulating address as unofficial.

Why do five SSR cards have UR-level stats?

Because their dataset entries do. Five SSR cards — Golem (ATK 98 · DEF 98 · HP 922 · SPEED 93), Rapidash (93 · 98 · 975 · 88), Slowbro (94 · 98 · 996 · 92), Mr. Mime (98 · 97 · 911 · 93), and Eevee (98 · 91 · 912 · 97) — carry stats above the published SSR band (ATK/DEF 76–90 · HP 751–900 · SPEED 71–85), at UR level. This is a published exception, not a hidden bonus: the five stay SSR for mining (5x · 100,000 $PCARD/day at LV1) and for the SSR supply cap — only their battle stats sit at UR level. Separately, UR gacha draws are fixed per legend: the legend you pull carries exactly its showcase stats.

What does it cost to claim rewards?

Claiming a Reward Pool reward costs a flat 0.0002 BNB claim fee plus network gas per claim. That fee applies to Pool Reward claims only: mining (staking) claims cost network gas only, with no 0.0002 BNB fee.

MENU · DAILY MISSIONS

Daily Missions

Eight missions that reset every day at 00:00 (UTC+7). Finish a mission, then press its claim button to collect the reward. All mission rewards are paid in $PCARD from the Daily Missions + Pokedex + Airdrop allocation (100 billion $PCARD) — not from the mining pool, so missions never eat into anyone's staking share.

THE FINISH & CLAIM BUTTONS ARE ACTIVE ON THIS SCREEN
!Wallet not connected. The progress and streak on this screen are shown on this page only, not progress from your wallet. In the live version, mission status is read automatically from the connected wallet's on-chain activity, and mission claims land in that wallet.

Today's Progress

Missions finished0 / 8
Rewards claimed0 $PCARD
Maximum per day290,000 $PCARD

Press Finish on a mission to mark it done, then Claim its reward. The 100,000 $PCARD bonus unlocks after the other seven missions are finished.

Login Streak

Complete at least the login mission every day without a break. On the 7th consecutive day, there is a 500,000 $PCARD streak bonus — also from the Daily Missions + Pokedex + Airdrop allocation.

Your current streak: 0 days. Complete the login mission every day to build your streak toward the 500,000 $PCARD bonus.

Mission List

Seven activity missions + one completion bonus. Maximum total 290,000 $PCARD per day per player.

In the live version, mission status is read automatically from your on-chain activity (duels, staking, gacha, purchases, and mining claims) — no finish button to press. The buttons on this page only mirror that flow.

MENU · POKEDEX

Pokedex

The complete index of 160 POKEMONCARD designs: 150 dataset designs (SR 99 · SSR 51 — the dataset is never UR) in five sets, plus 10 UR legends. Designs you own show revealed; the rest show as ??? silhouettes waiting to be discovered through the gacha, the marketplace, or events. Completing it unlocks one-time rewards of up to 500,000,000 $PCARD per player.

OWNERSHIP & REWARDS SYNC FROM YOUR CONNECTED WALLET · CONTRACTS LIVE ON BSC MAINNET
!Wallet not connected — your Pokedex is still empty (0 / 160). Revealed Pokedex designs are read from the cards in the connected wallet. With no wallet connected, no design is recorded as yours; discoveries from the button below only change the display.

DESIGNS FOUND

0 / 160

No wallet is connected, so no design is recorded from your collection yet. Connect a wallet to sync the Pokedex with your cards. Discovery rewards collected: 0 $PCARD.

The button above discovers one random unrevealed dataset design, like when you get a new design from a gacha pull. UR legends only unlock from real UR cards.

Progress per Set

Five dataset sets hold 30 designs each, and one special set holds the 10 UR legends. Every completed dataset set pays a 10,000,000 $PCARD bonus — 50,000,000 total for all five sets.

Milestone Rewards

One-time rewards — never repeating — paid from the Daily Missions + Pokedex + Airdrop allocation. A collector who completes the whole Pokedex collects exactly 500,000,000 $PCARD: 8,000,000 from discovery rewards (160 designs × 50,000), 50,000,000 from set completion bonuses (5 sets × 10,000,000), 90,000,000 from design-count milestones, 100,000,000 from the complete legend set, and a 252,000,000 grand prize for full 160/160 completion.

Discover a new designEvery design that enters your collection for the first time, any grade — from the gacha or the marketplace, the reward is the same
+50,000 $PCARD / DESIGN
Set 01 complete — 30 designsSet completion bonus, paid once per set
+10,000,000 $PCARD
Set 02 complete — 30 designsSet completion bonus, paid once per set
+10,000,000 $PCARD
Set 03 complete — 30 designsSet completion bonus, paid once per set
+10,000,000 $PCARD
Set 04 complete — 30 designsSet completion bonus, paid once per set
+10,000,000 $PCARD
Set 05 complete — 30 designsSet completion bonus, paid once per set
+10,000,000 $PCARD
Complete 25 designsA collector's first steps
+5,000,000 $PCARD
Complete 50 designsA third of the journey
+10,000,000 $PCARD
Complete 100 designsBonus: a silver frame for your ace card
+25,000,000 $PCARD + SILVER FRAME
Complete 150 designsBonus: a gold frame + the Master Collector title
+50,000,000 $PCARD + GOLD FRAME
All 10 UR legends completeBonus: a special prismatic frame + the Legend title
+100,000,000 $PCARD + PRISMATIC FRAME
Pokedex complete — 160/160Full-completion grand prize: all 150 dataset designs + 10 UR legends
+252,000,000 $PCARD

The biggest prizes deliberately sit at completion — full sets, legends, and the 160/160 grand prize. Because the gacha is random, the more complete your collection is, the harder new designs are to pull; the fastest way to complete it is buying the missing cards on the Marketplace — and this big reward at the end is exactly what drives the market. Discovery rewards apply equally to cards from the gacha and from the marketplace, with no special bonus for bought cards.

UR Legend Set

The ten rarest designs in the Pokedex — their artwork shows as a silhouette until you own the card.

All Dataset Designs

150 dataset designs in five sets. Undiscovered ones show as ??? — their name and grade are only revealed once the design is unlocked.

MENU · BOOSTER SHOP

Booster Shop

A dedicated shop for strengthening your favorite cards before they enter the PVP Arena — there is progression, but its limits are hard-locked so the arena never turns pay-to-win: max 1 potion per duel, rune slots follow grade, and training caps at LV11. All prices are in $PCARD — your own mined tokens can be spent right away — plus a BNB fee and network gas: Potions and Runes carry a flat economy fee of 0.0003 BNB per purchase, while Training pays $PCARD + BNB together with a BNB fee that rises per training step (0.0003 BNB × training step).

CONTRACTS LIVE ON BSC MAINNET — BUYING STAYS LOCKED UNTIL A WALLET CONNECTS
!Your wallet is not connected. No $PCARD or BNB balance is shown on this screen. In the live version, the shop reads your $PCARD balance, BNB, and cards from the connected wallet; with no wallet connected, no purchase can be made — the contracts are live on BSC mainnet.
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No Balances Yet — Wallet Not Connected

No balance yet — connect a wallet to see your real balances. No $PCARD or BNB amount is displayed here because your wallet is not connected. The contracts are live on BSC mainnet, and your balances are read from the connected wallet.

Fee info (design): Potions & Runes flat 0.0003 BNB; Training 0.0003 BNB × training step.

ACTIVE POTION — NEXT DUELNone yetActivate up to 1 potion from the Potions tab.
Cost breakdown per purchase
Potions & Runes: price in $PCARD + a flat economy fee of 0.0003 BNB + gas of about 0.00001–0.00003 BNB — total BNB out is about 0.00031–0.00033 BNB. Training: $PCARD cost + a BNB fee rising per step, 0.0003 BNB × training step (step 1 = 0.0003 … step 10 = 0.003 BNB; total to LV11 = 0.0165 BNB, gas excluded). All fees go to the project's economy fund; gas is paid to the BNB Chain network.
TRAINING: FEE RISES PER LEVEL

Pick an item below to see its price. Buying is locked until a wallet is connected — the contracts are live on BSC mainnet, but no balance is shown here and no purchase can be made without a wallet.

Battle Potions — single use. One potion grants +10% to one stat for 1 duel only, then it is consumed. Maximum 1 active potion per duel — they cannot be stacked, so no card becomes overpowered just by hoarding potions.

Shop Economy

This shop is designed as a token sink machine: every purchase absorbs $PCARD from circulation, while its BNB fees become real project income — without selling unlimited power.

Where the $PCARD Goes

Every $PCARD spent in this shop is split in two: 50% burned — gone from supply forever — and 50% to treasury for project development.

Sink example: 1,000 players spending an average of 200,000 $PCARD per week = 200,000,000 $PCARD absorbed per week, 100,000,000 of it burned. The busier the shop, the scarcer circulating $PCARD becomes.

Because prices are in $PCARD, free players who mine diligently can still shop — the BNB needed is only the small fee.

Where the BNB Goes

Potion & Rune economy fee: flat 0.0003 BNB per transaction, into the project's economy fund. Small per purchase, but real at volume: per 1,000 transactions, collected fees = 0.3 BNB.

Training fee rises per step: 0.0003 BNB × training step (step 1 = 0.0003 … step 10 = 0.003 BNB). One card trained to the cap contributes a total of 0.0165 BNB in fees to the economy fund — gas excluded.

Gas ±0.00001–0.00003 BNB per transaction is paid to the BNB Chain network, not the project.

Total BNB out of wallet per Potion/Rune purchase: about 0.00031–0.00033 BNB; per Training upgrade: that step's fee + gas, on top of the item's $PCARD price.

Anti Pay-to-Win Caps

Potions: max 1 per duel
Single use, +10% to one stat only, cannot be stacked
1 / DUEL
Runes: slots follow grade
SR 1 slot · SSR 2 slots · UR 3 slots — each rune's bonus is only +2 or +5 to a stat
1–3 SLOTS
Training: capped at LV11
+1% to all stats per training step, maximum bonus +10% — then it stops completely
MAX +10%
No unlimited boosters
Outside these three categories the shop sells no extra stats — the card with the best base stats and strategy still wins
LOCKED

Every figure on this screen is still a design: the contracts are live on BSC mainnet, so the shop processes $PCARD and BNB through them — while no wallet is connected, no real transaction is executed on this screen.